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WebGL Report

WebGL 1 WebGL 2

✓ This browser supports WebGL 1

Platform: Win32
Browser User Agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/76.0.3809.100 Safari/537.36
Context Name: webgl
GL Version: WebGL 1.0 (OpenGL ES 2.0 Chromium)
Shading Language Version: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit
Renderer: WebKit WebGL
Unmasked Vendor: Google Inc.
Unmasked Renderer: ANGLE (Intel(R) HD Graphics 4600 Direct3D11 vs_5_0 ps_5_0)
Antialiasing: Available
ANGLE: Yes, D3D11
Major Performance Caveat: No

Vertex Shader

Max Vertex Attributes: 16
Max Vertex Uniform Vectors: 4096
Max Vertex Texture Image Units: 16
Max Varying Vectors: 30
Best float precision: [-2127, 2127] (23)

Transform Feedback

Coming in WebGL 2

Rasterizer

Aliased Line Width Range: [1, 1]
Aliased Point Size Range: [1, 1024]

Fragment Shader

Max Fragment Uniform Vectors: 1024
Max Texture Image Units: 16
float/int precision: highp/highp
Best float precision: [-2127, 2127] (23)

Framebuffer

Max Color Buffers: 8
RGBA Bits: [8, 8, 8, 8]
Depth / Stencil Bits: [24, 8]
Max Render Buffer Size: 16384
Max Viewport Dimensions: [32767, 32767]

Textures

Max Texture Size: 16384
Max Cube Map Texture Size: 16384
Max Combined Texture Image Units: 32
Max Anisotropy: 16

Uniform Buffers

Coming in WebGL 2
Supported Extensions:
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_float_blend
EXT_frag_depth
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
WEBKIT_EXT_texture_filter_anisotropic
EXT_sRGB
KHR_parallel_shader_compile
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_s3tc
WEBKIT_WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBKIT_WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WEBKIT_WEBGL_lose_context

To see draft extensions in Chrome, browse to about:flags, enable the "Enable WebGL Draft Extensions" option, and relaunch.